mit-press-game-studies

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Handbook of Game-Based Learning (Mit - Hardcover, by Plass Jan L.; - Very Good
Handbook of Game-Based Learning (Mit - Hardcover, by Plass Jan L.; - Very Good

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Korea's Online Gaming Empire (The MIT Press)
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A Composer's Guide to Game Music [Mit Press]
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Transgression in Games and Play (The MIT Press) - Hardcover - VERY GOOD
Transgression in Games and Play (The MIT Press) - Hardcover - VERY GOOD

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Transgression in Games and Play (Mit Press) by
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Handbook of Game-Based Learning (Mit Press) .. NEW
Handbook of Game-Based Learning (Mit Press) .. NEW

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Koreas Online Gaming Empire (MIT Press) - Hardcover - VERY GOOD
Koreas Online Gaming Empire (MIT Press) - Hardcover - VERY GOOD

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Rational Choice (The MIT Press)
Rational Choice (The MIT Press)

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Play Between Worlds: Exploring Online Game Culture (MIT Press) - GOOD
Play Between Worlds: Exploring Online Game Culture (MIT Press) - GOOD

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Computer Games for Learning: An Evidence-Based Approach (MIT Press) - VERY GOOD
Computer Games for Learning: An Evidence-Based Approach (MIT Press) - VERY GOOD

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LITERARY GAMING (THE MIT PRESS) By Astrid Ensslin - Hardcover **Excellent**
LITERARY GAMING (THE MIT PRESS) By Astrid Ensslin - Hardcover **Excellent**

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Handbook of Computer Game Studies
Handbook of Computer Game Studies

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Third Person: Authoring and Exploring Vast Narratives (MIT Press) - VERY GOOD
Third Person: Authoring and Exploring Vast Narratives (MIT Press) - VERY GOOD

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Resonant Games
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Augmented Learning: Research and Design of Mobile Educational Games (The MIT Pre
Augmented Learning: Research and Design of Mobile Educational Games (The MIT Pre

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Monsters, Aliens, and Holes in the Ground - Hardcover - Stu Horvath
Monsters, Aliens, and Holes in the Ground - Hardcover - Stu Horvath

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Third Person: Authoring and Exploring Vast Narratives (Mit Press), , 97802622326
Third Person: Authoring and Exploring Vast Narratives (Mit Press), , 97802622326

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Third Person: Authoring and Exploring Vast Narratives (MIT Press) - VERY GOOD
Third Person: Authoring and Exploring Vast Narratives (MIT Press) - VERY GOOD

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Transgression in Games and Play (Mit Press)
Transgression in Games and Play (Mit Press)

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Handbook of Computer Game Studies Hardcover
Handbook of Computer Game Studies Hardcover

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First Person: New Media as Story, Performance, and Game (MIT Press) - VERY GOOD
First Person: New Media as Story, Performance, and Game (MIT Press) - VERY GOOD

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First Person: New Media as Story, Performance, and Game (The MIT Press) by
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Augmented Learning: Research and Design of Mobile Educational Games (The MIT Pre
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Litera
Connected Gaming: What Making Video Games Can Teach Us about Learning and Litera

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Second Person: Role-Playing and Story in Games and Playable Media (MIT Press)
Second Person: Role-Playing and Story in Games and Playable Media (MIT Press)

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Connected Play: Tweens in a Virtual World (The John D. and Catherine T. Macarth
Connected Play: Tweens in a Virtual World (The John D. and Catherine T. Macarth

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Making Games for Impact
Making Games for Impact

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Augmented Learning: Research and Design of Mobile Educational Games (The MIT Pre
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Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games
Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games

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Racing the Beam The Atari Vide - Paperback - GOOD
Racing the Beam The Atari Vide - Paperback - GOOD

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Handbook of Computer Game Studies by Joost Raessens, Jeffrey Goldstein
Handbook of Computer Game Studies by Joost Raessens, Jeffrey Goldstein

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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia

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A Composer's Guide to Game Music (MIT Press) (The MIT Press)
A Composer's Guide to Game Music (MIT Press) (The MIT Press)

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Unit Operations: An Appoach to Videogame - Hardcover, by Bogost Ian - Very Good
Unit Operations: An Appoach to Videogame - Hardcover, by Bogost Ian - Very Good

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First Person: New Media as Story, Performance, and Game (MIT Press) - GOOD
First Person: New Media as Story, Performance, and Game (MIT Press) - GOOD

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Play Between Worlds: Exploring Online Game Culture (MIT Press) - GOOD
Play Between Worlds: Exploring Online Game Culture (MIT Press) - GOOD

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Persuasive Games: The Expressive Power of Videogames (Mit Press) by Bogost, Ian
Persuasive Games: The Expressive Power of Videogames (Mit Press) by Bogost, Ian

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Handbook of Computer Game Studies - Hardcover By Raessens, Joost - GOOD
Handbook of Computer Game Studies - Hardcover By Raessens, Joost - GOOD

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The Theory of Learning in Games (Economic Learning and Socia - VERY GOOD
The Theory of Learning in Games (Economic Learning and Socia - VERY GOOD

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How Pac-Man Eats (Software Studies)
How Pac-Man Eats (Software Studies)

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Third Person: Authoring and Exploring Vast Narratives (The MIT Press)
Third Person: Authoring and Exploring Vast Narratives (The MIT Press)

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Unit Operations: An Approach to Videogame Criticism (MIT Press) - GOOD
Unit Operations: An Approach to Videogame Criticism (MIT Press) - GOOD

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Against Flow: Video Games and the Flowing Subject
Against Flow: Video Games and the Flowing Subject

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The Warcraft Civilization: Social Science in a Virtual World (MIT Press) by Bai
The Warcraft Civilization: Social Science in a Virtual World (MIT Press) by Bai

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The Theory of Learning in Games Hardcover David K., Fudenberg, Dr
The Theory of Learning in Games Hardcover David K., Fudenberg, Dr

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Characteristics of Games by Elias, George Skaff
Characteristics of Games by Elias, George Skaff

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Unit Operations: An Approach to Videogame Criticism (Mit Press)
Unit Operations: An Approach to Videogame Criticism (Mit Press)

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I Am Error: The Nintendo Family Computer / - Paperback, by Altice Nathan - Good
I Am Error: The Nintendo Family Computer / - Paperback, by Altice Nathan - Good

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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
Expressive Processing: Digital Fictions, Computer Games, and Software Studies

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Play Between Worlds: Exploring Online Game Culture [The MIT Press]
Play Between Worlds: Exploring Online Game Culture [The MIT Press]

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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia

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Mainstreaming and Game Journalism (Playful Thinking), , Nieborg, David B.,Foxman
Mainstreaming and Game Journalism (Playful Thinking), , Nieborg, David B.,Foxman

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Codename Revolution: The Nintendo Wii Platform (Platform Studies) by Jones, Ste
Codename Revolution: The Nintendo Wii Platform (Platform Studies) by Jones, Ste

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How Games Move Us (Playful Thinking): Emotion by Design by Isbister, Katherine
How Games Move Us (Playful Thinking): Emotion by Design by Isbister, Katherine

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THIRD PERSON: Authoring and Exploring Vast Narratives (The MIT Press)
THIRD PERSON: Authoring and Exploring Vast Narratives (The MIT Press)

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Player vs. Monster: The Making and Breaking of Video Game Monstrosity (Playful T
Player vs. Monster: The Making and Breaking of Video Game Monstrosity (Playful T

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Handbook of Computer Game Studies Hardcover
Handbook of Computer Game Studies Hardcover

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The Aesthetic of Play
The Aesthetic of Play

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Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment Syst
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment Syst

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How Games Move Us Emotion by Design Format: Paperback
How Games Move Us Emotion by Design Format: Paperback

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Expressive Processing
Expressive Processing

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Handbook of Computer Game Studies
Handbook of Computer Game Studies

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Third Person: Authoring and Exploring Vast Narratives, , Good Book
Third Person: Authoring and Exploring Vast Narratives, , Good Book

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Cultural Analytics by Lev Manovich (2020, Hardcover) DATA SCIENCE MEDIA STUDIES
Cultural Analytics by Lev Manovich (2020, Hardcover) DATA SCIENCE MEDIA STUDIES

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1988 Harsanyi & Selten - A General Theory of Equilibrium Selection in Games -1st
1988 Harsanyi & Selten - A General Theory of Equilibrium Selection in Games -1st

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Identity Games: Globalization and the Transformation of Media Cultur - VERY GOOD
Identity Games: Globalization and the Transformation of Media Cultur - VERY GOOD

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Persuasive Games: The Expressive Power of Videogames Ian Bogost Hardcover DJ
Persuasive Games: The Expressive Power of Videogames Ian Bogost Hardcover DJ

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Locally Played: Real-World Games for Stronger Places and Communities
Locally Played: Real-World Games for Stronger Places and Communities

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Flash: Building the Interactive Web (Platform Studies)
Flash: Building the Interactive Web (Platform Studies)

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Biblical Games: Game Theory and the Hebrew Bible
Biblical Games: Game Theory and the Hebrew Bible

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Play Between Worlds: Exploring Online Game Culture (The MIT Press) by Taylor, T
Play Between Worlds: Exploring Online Game Culture (The MIT Press) by Taylor, T

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Racing the Beam: The Atari Video - Paperback, by Montfort Nick; Bogost - Good
Racing the Beam: The Atari Video - Paperback, by Montfort Nick; Bogost - Good

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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

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Modeling Bounded Rationality by Rubinstein, Ariel
Modeling Bounded Rationality by Rubinstein, Ariel

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Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming

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Critical Play : Radical Game Design by Mary Flanagan (2009) Ex-Library
Critical Play : Radical Game Design by Mary Flanagan (2009) Ex-Library

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Characteristics of Games by George Skaff Elias…(2012, Hardcover) VERY GOOD
Characteristics of Games by George Skaff Elias…(2012, Hardcover) VERY GOOD

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Families at Play: Connecting and Learning through Video Games (The John D. and C
Families at Play: Connecting and Learning through Video Games (The John D. and C

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Game Sound: An Introduction to the History, - Paperback, by Collins Karen - Good
Game Sound: An Introduction to the History, - Paperback, by Collins Karen - Good

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The Warcraft Civilization : Social Science in a Virtual World by William Sims...
The Warcraft Civilization : Social Science in a Virtual World by William Sims...

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Divine Games, Steven J. Brams, 2018, HCDJ
Divine Games, Steven J. Brams, 2018, HCDJ

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Moral Sentiments And Material Interests: The Foundations of Cooperation in E...
Moral Sentiments And Material Interests: The Foundations of Cooperation in E...

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Digital Nation: Toward an Inclusive Information Society (The MIT Press)
Digital Nation: Toward an Inclusive Information Society (The MIT Press)

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First Person: New Media as Story, Performance, and Game
First Person: New Media as Story, Performance, and Game

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Game Sound : An Introduction to the History, Theory, and Practice
Game Sound : An Introduction to the History, Theory, and Practice

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A Playful Production Process: For Game Designers (and Everyone)
A Playful Production Process: For Game Designers (and Everyone)

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Digital Nation: Toward an Inclusive Information Society (MIT Press)
Digital Nation: Toward an Inclusive Information Society (MIT Press)

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Connected Play: Tweens in a Virtual World (The John D. and Catherine T. Macarthu
Connected Play: Tweens in a Virtual World (The John D. and Catherine T. Macarthu

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Who Are You?: Nintendo's Game Boy Advance Platform (Platform Studies)
Who Are You?: Nintendo's Game Boy Advance Platform (Platform Studies)

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Identity Games: Globalization and the Transformation of Media Cultures in the Ne
Identity Games: Globalization and the Transformation of Media Cultures in the Ne

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The Elusive Shift: How Role-Playing Games Forged Their Identity by Jon Peterson
The Elusive Shift: How Role-Playing Games Forged Their Identity by Jon Peterson

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Third Person: Authoring and Exploring Vast Narratives (MIT Press) - GOOD
Third Person: Authoring and Exploring Vast Narratives (MIT Press) - GOOD

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CHARACTERISTICS OF GAMES (MIT PRESS) By George Skaff Elias & Richard Garfield
CHARACTERISTICS OF GAMES (MIT PRESS) By George Skaff Elias & Richard Garfield

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